游戏补丁介绍
使用说明:
1.解压缩
2.运行update目录下的setup.exe安装升级档
3.复制codex目录下的文件到游戏安装目录
4.开始游戏
升级档安装步骤:
1.安装《灵能主宰》CODEX版游戏:Masters.of.Anima-CODEX
2.安装本升级档
更新内容(机翻):
更新v20180621:
增加了3个难度级别:
大师:游戏的原始难度。对于寻求激烈战术战斗的玩家。
敌人有标准的健康点
短暂的时间后,敌人会被激怒
在战斗中被摧毁的守护者只能将他们50%的Anima归还给奥托
Shaper:寻找更便捷的体验的玩家。
敌人的生命值降低25%
很长一段时间后,敌人都会被激怒
在战斗中被摧毁的守护者将他们75%的Anima归还给奥托
学徒:寻找快速平易近人的战斗。
敌人的生命值降低50%
敌人永远不会被激怒
在战斗中被摧毁的守护者将他们100%的Anima归还给奥托
关于行动指令的新控制时间表:
在基础游戏中:
按下操作订单后,将订单发送给一个选定的Guardian
持有行动指令将订单发送给每个选定的Guardian
在修补程序中:
按动作订单一次将订单发送给每个选定的Guardian
持有行动指令将订单逐个发送给每个选定的Guardian
默认情况下会激活此新控制计划,但希望恢复到原始控制计划的玩家可以转到选项菜单。
难度系统如何运作?
在创建新游戏时,游戏会要求您选择难度级别。
可以在“级别选择”屏幕中更改难度。
难度也可以在游戏中改变,但只能减少。
您可以从“Master”切换到“Shaper”,但不能在不重置电平的情况下从“Shaper”切换到“Master”。
当您完成难度级别时,您的分数将应用于每个较低的难度:
如果你在“大师”中完成一个A级别,你也会在“塑造者”和“学徒”难度中得到一个A.
级别选择屏幕显示您完成哪个级别的难度。
成就不会受到选定难度的影响。您可以在“学徒”模式中获得游戏的每项成就。
原文:
Update v20180621:
3 difficulty levels are added:
Master : The original level of difficulty of the game. For players looking for intense and tactical battles.
Enemies have standard health points
Enemies become enraged after a short time
Guardians destroyed in battle only give back 50% of their Anima to Otto
Shaper: For players looking for a more accessible experience.
Enemies have 25% less health points
Enemies become enraged after a long time
Guardians destroyed in battle give back 75% of their Anima to Otto
Apprentice: For looking looking for quick and approachable battles.
Enemies have 50% less health points
Enemies never become enraged
Guardians destroyed in battle give back 100% of their Anima to Otto
New control schedule regarding the Action Order:
In the base game:
Pressing the Action Order once sent the order to one selected Guardian
Holding the Action Order sent the order to every selected Guardian
In the Patch:
Pressing the Action Order once sends the order to every selected Guardian
Holding the Action Order sends the order to every selected Guardian one by one
This new control schedule is activated by default but players wishing to revert to the original control schedule can go to the Options Menu.
How does the Difficulty System work?
When creating a New Game, the game asks you to pick a difficulty level.
Difficulty can be changed in the Level Selection screen.
Difficulty can also be changed in-game but only by being decreased.
You can switch from “Master” to “Shaper” but you cannot switch from “Shaper” to “Master” without resetting the level.
When you finish a level in a difficulty, your score is applied to every lower difficulty :
If you finish a level with an A in “Master”, you get also an A in “Shaper” and “Apprentice” difficulty as well.
The Level Selection Screen shows you which level you finished in which difficulty.
Achievements are not impacted by the selected difficulty. You can get every achievement of the game in “Apprentice” mode.
by codex
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